🟣 SC 🌀 DTech 🔴 HCI
Notably, the platform doesn’t require coding or advanced design expertise, allowing users to design, drop, and share interactive AR experiences across mobile devices, headsets, and AR glasses.
Read more🟣 SC 🌀 DTech 🔴 HCI
Notably, the platform doesn’t require coding or advanced design expertise, allowing users to design, drop, and share interactive AR experiences across mobile devices, headsets, and AR glasses.
Read more🟣 SC 🌀 DTech 🔴 HCI
Google's approach with Android XR devices today is to augment existing phones, not replace them. "I know some people think about glasses one day replacing smartphones," says Izadi. "I think it will be this growing ecosystem approach. But we do feel that XR is going to be the next frontier for Gemini, and for AI."
Read more🟣 SC 🌀 DTech
Rokid has officially unveiled its latest “AR Spatial” display glasses: a lightweight device capable of projecting a virtual image with a diagonal of up to 300 inches (about 5 meters). At the heart of the glasses are 0.68-inch micro-OLED displays from Sony, delivering a resolution of 1,200P, a 90 Hz refresh rate, and a peak brightness of 600 nits.
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Avantis is the creator of ClassVR, an all-in-one VR/AR headset and content platform designed specifically for K-12 classrooms. Used by more than 2 million students in 200,000 classrooms in 90 countries, it includes all hardware, software, tools, training, support and implementation services needed to deploy VR/AR in the classroom. It also provides access to the Eduverse platform, ClassVR’s library of content which gives teachers access to hundreds of thousands of pieces of VR and AR content and resources to enhance lessons and engage students more deeply in their learning.
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For Google, the AI boom's arrival is perfectly timed for an AR revival. Internally, the company has been consolidating efforts to move faster, hoping to spark partnerships for a range of head-worn devices. At the same time, it faces an uphill battle in convincing customers, partners, and employees that it's prepared to make it work. Internally, Google teams are heavily focused on Android XR, a new software that Google hopes hardware partners will want to build devices on.
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at Disney Quest VR in the 1990s, to being an early backer of the Oculus Rift DK1 on Kickstarter in 2013, to leading the Oculus VR/AR team at Meta from 2017 to 2020 (and getting to work alongside VR legends like John Carmack, Brendan Iribe and Jason Rubin), and always testing every VR product or experience I can get my hands on.
Read more🔘 Arch 🟣 SC
The 1600-year-old basilica, which was accepted as one of the 10 most important discoveries of the world in 2014, when it was detected near the shore of Lake Iznik, will be opened to visitors in a virtual environment with augmented reality "metaverse".
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For most people, the chance to walk through a re-creation of early 20th-century Chinatown in Los Angeles or page through a 15th-century Christian devotional book known as a Book of Hours is the stuff of fantasy. But faculty at the USC Dornsife College of Letters, Arts and Sciences aim to bring historical objects into people’s laps — sometimes literally — through innovations in virtual reality (VR) and augmented reality (AR).
Read more🟣 SC 🔴 HCI 🔵 FS
Imagine a world where technology isn’t just an observer of your reality, but an active participant. Picture yourself using Apple’s ‘Vision Pro’, a monument of innovation that takes an unprecedented leap into the future of spatial computing. Instead of merely observing the digital world, we’re living in it, interacting with it, and shaping it. Welcome to the revolutionary realm of spatial computing, a frontier ripe with new challenges and possibilities for us and our product teams.
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WebXR is a technology that allows three-dimensional experiences directly in your browser, with or without additional devices. It streamlines access to immersive experiences by eliminating the need to download specialized applications or use specific hardware.
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