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🟣 SC

Virtual worlds can hold years of social, creative, and cultural life, yet too often they are still treated as temporary products rather than places worthy of stewardship. For the people who gather inside them, these are not disposable apps. They are lived environments.

This is not abstract to me. It is personal, and it is historical.

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There are earlier instances of fiction with thrutopian tones. Sekhar points to a1993 sci-fi classic — Octavia Butler’s Parable of the Sower. It’s set in a climate change-afflicted California of 2024 where water and food are scarce and expensive commodities. A few walled communities attempt to keep order and family life alive, but beyond their walls a lawless and violent survival state is emerging. The story follows a young woman trying to forge a middle path between the limitations of the old way of life and the growing chaos of the outside world.

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If you had lived in the early decades of the sixteenth century, how would you have thought about the future? Presumably, you would have considered it in everyday terms: you would have wondered whether it would rain tomorrow, speculated about what might happen in your town over the summer, and hoped to get married someday. But, in other respects, your approach to the future might have been unusual, at least by our modern lights. If you were religious—and who wasn’t?—then you might have taken for granted that “the End of the World was approaching,” the historian Reinhart Koselleck writes, in his book “Futures Past: On the Semantics of Historical Time.”

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WebXR (the open web standard for running VR experiences in a web browser) lets you ship to desktop and all VR devices at once, and users can access your experience instantly through a link. No app store, no downloads. On Meta Quest alone, an average of one million users every month engage with WebXR experiences.

The web is also uniquely suited for AI-assisted development. There's no lengthy compile step, so the AI can write code, reload, and see results instantly, iterating through multiple cycles without your input. That makes it a great place to start, especially if you're new to VR development.

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The project’s innovative approach centres on two distinct VR games designed to empower different audiences to take meaningful action against atmospheric pollution. The first, an escape game, is aimed at the general public. Players find themselves aboard the ‘Blue Sky Explorer’ station, where they must solve riddles in two specialised rooms: ‘The Lab’, which focuses on the health and environmental impacts of pollutants, and ‘The Monitor’, which identifies their sources. By participating in 20-minute sessions, citizens learn about air quality issues and leave informed about personal choices in their daily lives

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Delivering high-fidelity VR and AR experiences to enterprise users has typically required native application development, custom device management, and complex deployment pipelines. Now, with the new JavaScript SDK NVIDIA CloudXR.js, developers can stream GPU-rendered immersive content directly to a standard web browser—no app store, no installs, no device-specific builds.

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