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Designing AR that listens: a longer tale from the camera front lines

🟣 SC 🔴 HCI

The first time we handed our AR demo to a stranger, she did what any sensible person would do, she watched the world around. The room was busy, reflections from a window, her face moving in and out of light, and our neat row of icons behaved like extras, present, but not useful. In my notes I wrote a single line “if the room is our scene, the interface must be part of it not just a heads up display”.

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