🟣 SC: Spatial Computing
We use them everyday, be it handheld or atop a desk. My Creative Monologue this time discusses the positive and negative sides of screen development, and how we are using them for videos, websites and UI.
Read more🟣 SC: Spatial Computing
We use them everyday, be it handheld or atop a desk. My Creative Monologue this time discusses the positive and negative sides of screen development, and how we are using them for videos, websites and UI.
Read more🟣 SC: Spatial Computing
The image of people walking down a city street, staring into their phones, blissfully unaware of the world around them may be the ultimate symbol of the 21st century. In the last 20 years, humans have changed how we look at the world.
Read more🟣 SC 🔵 FS
Despite some initial skepticism, more surveys are showing that consumers are eager to participate in the metaverse, and they’re looking for ways to engage with their favorite brands in virtual environments.
Read more🟣 SC: Spatial Computing 🌀 DTech: Digital Technologies 🔴 HCI: Human-Computer Interface
For creators in these fields and many more, there’s a growing need for better visualization techniques. Creators need to be able to see their digital 3D creations in a new way — and now, with ASUS Spatial Vision, they can. Debuting in our new ProArt Studiobook 16 3D OLED and Vivobook Pro 16X 3D OLED, this revolutionary tech allows creators to see their work in three dimensions, no bulky glasses required.
Read more🔘 Arch: Architecture 🔵 FS: Future Studies
Enclosed cities have become a narrative shorthand for futuristic settlements in science fiction. They are self-contained habitats, incorporating all essential infrastructure, including energy generation, food production, waste management and water.
Read more🟣 SC
Altogether, Wendy’s execution is a model for how brands should be thinking about the metaverse. Rather than getting carried away with selling virtual goods or treating it as a revenue center (as some brands are doing), it should simply be considered as an additive marketing channel.
Read more🟣 SC
As examined in a report from our research arm, ARtillery Intelligence, web AR continues to emerge as an opportune vessel for immersive experiences. For those unfamiliar, this is when AR is delivered through the mobile browser as opposed to apps. This offers several advantages.
Read more🔘 Arch
Generation Z comprises people born after 1995. They grew along with the popularization of the internet and interact with the world by integrating all forms of available technology. The diversity of available media, the speed in information traffic, the interactivity in the virtual environment and the daily use of these technological assets common today, influence the behavior of individuals of this generation, inspiring versatility, agility and curiosity.
Read more🟣 SC
Nikeland was one of the first proof of concepts for mainstream metaverse commerce. The virtual world, created on Roblox, saw 7 million visitors over the course of its first two months. It built upon the expertise of Nike’s newly acquired metaverse agency, RTKFT, in order to facilitate a gaming experience that was Nike-branded and, crucially, allowed users to buy virtual goods from Nike itself.
Read more🟣 SC
The metaverse continues to be a nebulous ball of hype and speculation. That sounds like a slam but it’s not – the metaverse follows patterns of past hype cycles as it tries to define itself. Like the web, it will eventually materialize in ways we’re not talking about today.
Read more